Mayo Health Care
A Guide to Back Pain book provides straightforward, useful information about the workings of the human back and the things that may go wrong to cause pain. It provides guidance on the alleviation and management of such pain.
Pyrrhus Press specializes in bringing books long out of date back to life, allowing today's readers access to yesterday's treasures. This is a short history that covers Spain from prehistoric times to the 19th century. From the preface: "In presenting this book to the public the author can only reiterate what she has already said in works of a similar kind: that she has tried to exclude the mass of confusing details which often make the reading of history a dreary task; and to keep closely to those facts which are vital to the unfolding of the narrative. This is done under a strong conviction that the essential facts in history are those which reveal and explain the development of a nation, rather than the incidents, more or less entertaining, which have attended such development. And also under another conviction: that a little, thoroughly comprehended, is better than much imperfectly remembered and understood."
Back pain is a leading cause of suffering, high medical costs, and loss of productivity in the workplace. Through a multidisciplinary approach, this book addresses the widespread problem of musculoskeletal injuries in general and lower back injury in particular. It presents the principles of ergonomics and bioengineering and their application to the prevention and rehabilitation of lower back injuries. Special attention is given to ergonomic methodologies such as human performance analysis and functional capacity assessment. Ways to structure workplaces and job tasks so as to minimize stresses to the back and improve productivity are presented. Case studies and population profiles are drawn from ergonomic research performed at the Comprehensive Pain and Rehabilitation Center at the University of Miami. The authors discuss the origins of low back pain, events that lead to injury, and the consequences to employers. Back pain is correlated with specific occupational factors. Nearly 150 illustrations further these discussions. Among the important preventive and therapeutic measures explored are:<br> * Bodymechanics education and muscle reeducation<br> * Workplace design and biomechanics<br> * Functional electrical stimulation, electromyography, and biofeedback<br> * Management of low back pain during rehabilitation and post-rehabilitation stages<br> Extensive epidemiological data show the devastating effects of low back pain on the economy, industry, and healthcare delivery. Also examined are the role of medical personnel in the evaluation and treatment of back pain and the contributions that can be made by an ergonomist who is part of a multidisciplinary healthcare delivery team. Ergonomics in Back Pain is intended for use by ergonomists, physicians, physical therapists, occupational therapists, vocational counselors, chiropractors, osteopaths, and rehabilitation medicine specialists, as well as by engineers, workplace designers, and people working on the implementation of the Americans with Disabilities Act.
Videogames are the pre-eminent commercial entertainment product of the 21st century, with sales eclipsing film and music revenue. With cross-over into artistic, educational and political spheres assured with their move from desktops and consoles to mobile devices and social media, research into videogames has never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions including: What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? How important were the 'format wars' of the 80s to the internationally pitched console wars of the 90s, 2000s and beyond? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape?. .With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time. He also uses the US and European markets as a continuing point of comparison. Through interviews with developers, gamers and journalists examining the phenomena of bedroom coding, arcade gaming and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media/games studies and will be of interest to employees of the videogames and media industries.
Since the death of General Franco in 1975, Spain has emerged from relative isolation to play an active role in international affairs. Membership of the European Union and Nato have been keys to Spain's new prominence, although the country has also tried to build on its traditional special relationships with Latin America and the Arab world. This is the first thorough study of democratic Spain's re-emergence on the international scene.
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